Jean Baudrillard’s theory
and how it is applied in my media text.
For my media text I have picked is GTA because I believe it
shows what Baudrillard’s theory means when he says Divisions between ‘real’ and
simulation have collapsed, therefore an illusion of an object is no longer
possible because the real object is no longer there. This is known as
‘Hyperreality’
The whole game itself shows a ‘hyperreality’ as it shows a
dream way of life way beyond what reality is. As in the game allows you to be
violent and break the law and do pretty much anything you want, this shows
younger teens a bad influence which is commonly heard comment about this game.
I guess this is where
the line to reality and hyperreality mainly crossover with GTA IV and other
violent games like this as parents fear that their child may go out and steal,
kill and even buy prostitutes because they do it on their games. PlayStation
games such as GTA which have a lot of violence in them often have a lot of bad
press, and the media believe that people will commit these immoral actions
which they have seen in there videogames.
It has actually been proven that only a small percentage of
cases have people have committed such crimes due to the violent games that they
play. For example one of the prime examples is a man who believed he was still
in the game and therefore would gain points for carrying out illegal tasks; the
worst crime he committed was murder when he killed his best friend. His
argument was that he had been told to do it, meaning that he genuinely though
he was in the games when in fact he was in his reality not the hyperrealism
created by the game. This is just one of few cases that show that some people
cannot distinguish the difference between the game and the reality.
Simulacra
When a sign loses it relation to reality, it begins to
simulate a simulation.
Simulation
The process in which a representation of something comes to
replace the thing which is actually being represented. The representation that
becomes more than ‘the real thing’.
Hypereality:
Divisions between ‘real’ and simulation has collapsed,
therefore an illusion of an object is no longer possible because the real
object is no longer there.
"He said he liked to play "Super Columbine
Massacre," an Internet-based computer game that simulates the April 20,
1999, shootings at the Colorado high school when Klebold and Harris killed 13
people and then themselves.
Gill complained that a video shooting game, "Postal
2," was too childish. He wanted one that allowed him to kill more and go
"berserk."
"I want them to make a game so realistic, that it looks
and feels like it's actually happening," he wrote in his blog."
the original 'Columbine Shootings were allegedly influenced
by the videogame Doom, which of course is a fantasy FPS game and lets the user
be in the 'eyes' of the character which is what films are so successful at.
Which is a paradox and postmodern conundrum of immense proportions?
Video games are meant to hypnotise people for a bit and
perhaps escape from reality but it does not substitute for reality. Is also
another thought on the theory

I like the definitions Jade and also the examples from the media of when the lines have been blurred in the past. This is C quality work. To lift your grade, I'd like to see a more in-depth analysis of your chosen text and explicit references to Baudrillard throughout.
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